![]() Multi-Health layers are still considered one layer, so for instance, popping a Ceramic Bloon layer award 1 XP instead of 9. ![]() Note that layers are not the same as RBE. However, using her "Blood Sacrifice" ability allows her to sacrifice a tower and gain 4x the money spent on the tower as XP.Ĭost for Next Hero Level with Max Knowledgeīold lines represent levels where it requires LESS experience than the level before it.Įvery layer popped is equivalent to 1 XP. Adora also requires 1.71x more XP compared to the base heroes.Churchill requires 1.71x more XP compared to the base heroes.Benjamin and Psi require 1.5x more XP compared to the base heroes.Ezili, Pat Fusty, Admiral Brickell and Sauda all require 1.425x more XP compared to the base heroes.Other heroes require a certain multiple more XP compared to the base heroes. The base heroes ( Quincy, Gwendolin, Striker Jones, Obyn Greenfoot), Etienne, and Geraldo all require the same amounts of experience to level up.Each Hero has a different leveling speed formula. It does not matter how many Bloons they pop. Heroes gain a fixed amount of experience each round according to the formula for Tower XP. ![]() This shows data up to date at Version 1.4.2, the last version to involve Tower XP for unlocking upgrades. ![]() Until Version 1.5.0, which ditched Tower XP for unlocking upgrades, these are the Tower XP requirements for each tower. In BTD6, popping Bloons no longer gives XP, and the only way to earn XP is by completing rounds. In BTD5, Bloons also give less XP starting at round 71. In BTD5, the information is shown as pop up message when the player hovers the mouse over the XP bar. In BTD4, the bar showing how much XP you had also showed how many more bloons layers you had to pop before you go up a rank. The player gets a new Rank when they reach certain amounts of XP. For example, reducing a MOAB to Ceramic Bloons takes 200 hits, equivalent to 200 RBE, but since it is considered popping one layer, the player will only receive a single XP point. The player gets 1 XP point per 1 Bloon layer popped, which is not equal to RBE. In Bloons TD 4 and Bloons TD 5 it is awarded for popping Bloons. In BTD6, Ranks, instead called Levels, are earned by beating rounds, which give a set amount of EXP, regardless of the number of bloons popped. Popping an individual bloon earns XP, and contributes to leveling up Ranks in BTD4-BTD5. This feature was first introduced in Bloons TD 4. Please bear with us while our editors improve the page.Įxperience Points, or XP, are a value to describe a player's progress in the Bloons Tower Defense games. Image.This page is currently under construction. GetWorld().addObject(new ScoreBoard(), 400, 400) * Act - do whatever the Goldasteroid wants to do. * Write a description of class Goldastroid here. GetWorld().addObject(new Alienship(), Greenfoot.getRandomNumber(700), Greenfoot.getRandomNumber(700)) * Act - do whatever the Alienship wants to do. * Write a description of class Alienship here. * Laser will destroy Alienship if it hits them. * Write a description of class Laser here. GetWorld().addObject(new Goldastroid(), Greenfoot.getRandomNumber(700), Greenfoot.getRandomNumber(700)) * If so then pick it up and add 50 points to score. * Check to see if we are touching a Goldastroid. GetWorld().addObject (laser, getX(), getY()) Laser laser = new Laser (getMovement().copy(), getRotation()) * Checks for a pressed key, if this is true it will exeacute an action. * the 'Act' or 'Run' button gets pressed in the environment. * Act - do whatever the Redship wants to do. Private static final int gunReloadTime = 15 * Write a description of class Redship here. Import greenfoot.* // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) SetImage(new GreenfootImage(stringLength, 16)) Private static final Color textColor = new Color(255, 180, 150) * Counter that displays a text and number. Image.drawString(prefix + score, 60, 200) GreenfootImage image = new GreenfootImage(WIDTH, HEIGHT) Private void makeImage(String title, String prefix, int score) MakeImage("Game Over", "Score: ", score) * Create a score board for the final result. * Create a score board with dummy result for testing. Public static final float FONT_SIZE = 48.0f * The ScoreBoard is used to display results on the screen. Import greenfoot.* // (World, Actor, GreenfootImage, and Greenfoot) I am trying to make it when I pick up a Goldasteroid the score will add up 5 and if I destroy an Alienship the score will add 10 points here is what I have: I need help on trying to get my score counter to work I have looked at many other forums for this and still nothing.
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